One is to pull the bones directly from a fresh corpse or even from a living victim, if you have the appropriately powerful spell at the ready. The newly dead provide strong, sturdy bones that can deal and withstand punishment with equal facility, depending on the demands of your service. Newly dead skeletons also tend to exhibit more agility and speed, albeit with the clumsiness common to all new-born creations.
The second source to draw upon when seeking to raise skeletal minions remains the tried and true market favored by most practicing necromancers—the graveyard. Of course, any depository of the dead will do, from an ancient necropolis to a long-forgotten battleground ripe with the corpses of fallen soldiers.
User Info: Tylerlarrew Tylerlarrew 10 years ago 7 Atzend posted User Info: Bokey Bokey 10 years ago 8 you can get summons and you can get different spells for raising the dead plus the gaurdian stone that gives the raise all dead nearby to fight for you.
Thoughts on skyrim anniversary edition? Showing our 70 year old dad skyrim. Does anyone else start multiple profiles to play as a team of Dragonborns? My probably cruddy opinion on mods. Side Quest. Is there a mod where you can leave Helgen with both Hadvar and Ralof? Main Quest. Console Command to Remove Vampirism? Tech Support. Need help finding key for Mzulft Aedrome door?
So it's been a couple weeks since my last Ordinator tip but I wanted to focus on this one because it pairs rather well with a build I'm playing at the moment in fact it's the basis for the build.
In Ordinator, the Conjuration skill allows you access a new type of summoning that focuses on combining the bones of multiple dead enemies together to create a Skeleton. It isn't a massively powerful undead, at least not at the beginning but it's rather cool because they level with you, they operate in a different system to the normal summons meaning you could have a Fire Atronach summoned and a Skeleton minion And they can only be temporarily defeated but not destroyed.
There are a few negatives, they don't last very long 8 hours at the start and can be rather difficult to create. Disclaimer: I've only tested this up to the Reap and Sow perk, everything pat that is based purely on Enai Siaion's descriptions, changelog and my knowledge of Vanilla Mechanics.
Bone Collector - Find 11 types of bones on humanoid corpses. At a Bone Altar, convert 1 of each bone into a Skeleton Warrior. Skeletons do not count against your summon limit. Enemies can only temporarily defeat them, not destroy them. This perk is the starting point and what makes it rather difficult to gather the Skeleton. Needing to find 11 bones each time you want to summon a Skeleton can be rather painful, to be honest, but ultimately you do start to gain a lot of them from fighting Bandits and the sort.
Draugr do not give you bones despite being humanoid. At this point, you can still only summon one Skeleton Warrior. Dead Tide, is just frankly a little too overpowered IMO. A pure Altmer Necromancer who puts all his stats into Magicka would end up having Magicka by Level 11, meaning they could get an army of 6 Skeletons running around with them. While they carry slightly more loot, including gold and jewelry, their armor cannot be looted.
By themselves, skeletons are quite weak even at lower levels, having a low health pool and wielding low-tier weapons. They can be taken out with a few quick hits by any weapon or spells, with fire -based magic doing the most damage, just like most other undead creatures. They have little tactical skill, either running straight towards the nearest known enemy to attack them head-on or firing arrows and spells from a distance.
However, they are almost never found alone—skeletons are mostly found in groups, typically no less than three. Outside of Nordic ruins, necromancers are often found with a few skeleton minions, who will fight alongside their master. If a skeleton is slain before the necromancer is, the necromancer can sometimes re-summon them via magic. The Bloodskal Blade is a highly effective weapon against skeletons.
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