Where is bahamuts lair




















When he's defeated, the Bahamut Summon is all yours. Since you came outside of the dungeon to battle, you'll have to go back in and backtrack to the entrance to the cave, where you can reconnect with your airship.

Where to next? Well, it's simple enough to find. There's a few lakes on the western side of the map near the middle of the continent. If you seek out these lakes, you will see one with a creature swimming around in it. With your airship's special ability to jump over smaller mountains or thin ranges thereof , you can access this lake by landing next to it, and then using your Canoe to go towards the center of the lake. Fear now about using your Canoe… as with earlier in the game, it'll activate automatically when you run into the body of water.

This is Lake Dohr. Once inside, head south, and then bear eastward towards a fork in the wide path. Take the southern path first, where you'll run into a dead end. There's a positive, however, as there are four treasures to grab here. Then go back to the fork and take the top path heading rightward.

You can head to the next area by taking the doorway southward, but be sure to grab the Elixir and three Hi-Potions lining the pathway en route. Here, run leftward, northward, and then rightward. You'll see a lone treasure chest below you it contains a White Musk , and four more at the dead end to the north. With all of the items now in your inventory, you can head southward and through into the adjoining room. Run leftward down here, then northward. Head to the right and continue northward to a nook.

At the far left end of the nook, you can find a Black Musk in a treasure chest. After grabbing those goods, backtrack a brief way until you can head leftward.

The path will fork shortly thereafter, so be sure to take the bottom path of the fork first to grab a Raven's Yawn and a Lilith's Kiss. Compare Bahamut's Lair to other Areas. The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas.

Miscellaneous helpful features of the area, such as healing springs and fat chocobos. The specific map where this plot battle will be fought. Treasure The map where the treasure is found. Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated.

The total amount of experience earned for defeating this monster this is split evenly among surviving party members. The number of hits a monster attempts and the accuracy of each of those hits.

Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has. A monster's attack may have a chance to inflict a status ailment when it connects. Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split. The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt.

Magic defense reduces the amount of damage taken by spells and special attacks. The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt.

The monster takes double damage from spells or attacks of any of the listed elements. Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed. Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments.

Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure or purchased in hidden shops; ultimate weapons are uniquely powerful treasures; onion weapons are rare treasures of unmatched but narrow power.

The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength.

A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination. Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages.

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