Action Points are earned at the beginning of each round when the round initiative is determined. Players roll die to determine the winner and Action Points are then assigned according to rank, with the initiative winner receiving the most action points and taking his turn first during the round.
If you are ready to go on the offensive and need as many Action Points as you can muster, then you can buy more die up to 10 total to improve your odds. Since having access to a strong resource base is important, you can also bring some along with you at the start of the game. Each player chooses a number of hex tiles to add to their deck before the game starts.
These tiles are laid down by the player before the game even starts. Starting tiles can contain resources, minefields, sensor stations, tunnels or even ambush positions. You can plan the perfect mix to anchor your strategy of conquest. Once the game is underway, you will want to deploy your heroes and units and explore the map. Some hexes will contain resources; some will harbor independents.
Continuing our series for those tempted or daunted by the cryptic crossword: jacks and aces, east and west. In the example clues below, I explain the two parts of each: the definition of the answer, given in bold type , and the wordplay — the recipe for assembling its letters. In a genuine puzzle environment, of course, you also have the crossing letters, which will greatly alleviate your solving load if you have them.
The explanations contain links to previous entries in this series on such matters as spelling one word backwards to reveal another. If you see a word in a clue that can be represented by a single letter somewhere in the world, that may be just the toehold you need.
All trademarks referenced herein are the properties of their respective owners. The basic mechanic is to simply drag and drop them from your hand onto the game map. Card Hand Interface. Drag and Drop Example for Hero or Unit. How do I deploy cards from my hand to the game board? There are two types of displays actually. One for cards drawn from you deck and one for tactic cards created by your heroes during the game. Cards drawn from your deck consist of Hero, Unit, Facility and Attack cards Attack cards are not deployed to the board but rather return to your hand after a mission.
There are different rules for deploying each of these different types of cards. Hero and Unit Cards:.
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